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Below is the list of cards in the Nature Deck.

Students[]

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New Werewolves


Launches the recruitment of 5 new students with the "Werewolf" trait.


Classrooms[]

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Dolmen

A classroom where students can quickly improve their Druidism skills. This room is assigned to a teacher.

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Greenhouse

A classroom where students can quickly improve their Herborism skills. This room is assigned to a teacher.

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Stable

A classroom where students can quickly improve their Beast Magic skills. This room is assigned to a teacher.


Utility Rooms[]

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Guinea-pig Tower


Up to three students can use the Guinea-pig Tower to communicate with the rest of the world and thus speed up communications with the different factions.


Decorations[]

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Clans Banner


Characters activity in this room enhances your reputation with the Orc Tribes.

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Ivy


The ivy room and adjacent rooms are more efficient (any activity is faster in these rooms).

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Lunar Calendar


Active students in this room have a small chance of becoming Werewolves, especially if they are gifted in Druidism.


Shelves[]

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Terrarium


Active students in this room slightly increase their Herborism skills.


Relics[]

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Ancient Hermit Crab


Active teachers in the room have a chance to gain positive traits.

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Parkofite


The presence of a teacher could generate "Parkofite Hat" component cards, used in Potion making.


Artifacts[]

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Mandragorc


The active characters in this room have a chance to generate "Manadragorc Root" component cards.

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Scholar's Hand-Eating Flower


The active characters in the room see their Boredom strongly reduced, but their Life also slightly decreases.

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Totem


The active students in this room slightly increase their Druidism skills.

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Unicorn in a Pot


The active characters in this room have a chance to generate "Unicorn Horn" component cards.

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War Drum


The active characters in this room slightly decrease their Tiredness.


Equipment[]

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Autumn Shoulderguards


When a student has at least Druidism and Herborism at level 1, he receives the Autumn Shoulderguards. Now all his Life gains are doubled.

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Horns of the Forest King


When a student has at least Druidism level 3, he receives the Horns of the Forest King now on his Tiredness increases 75% less quickly.

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Shaman Staff


When a student has at least Druidism level 2, he receives a Shaman Staff. Now he produces 30% more Nature mana while studying.

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Wolf Tooth


When a student has at least Beast Magic and Herbalism at level 1, he receives a Wolf Tooth. Now he moves 20% faster.


Beds[]

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Tribal Bed


After sleeping in this bed a character doesn't get tired for a very long time.

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Vegatal Bed


Students who sleep here learn a bit of Druidism and Herborism.


Cauldrons[]

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Horn of Plenty


Students active in the room generate gold according to their level in Nature magic.

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World Tree Wood Table Set


Active characters in the same room generate a bit of Prestige.


Animals[]

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Feral Spirit


A creature moving around the school that greatly reduces the increase in Tiredness, Hunger and Boredom of nearby teachers over a long period of time.

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Green Dragon


The Green Dragon is moving around the school. The active students met will learn Nature magic more effectively for a few minutes.

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Mana-Eating Snake


Improves the efficiency of all rooms on the same floor as the snake.


Teacher[]

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Warden


Definitely improves a teacher. This teacher becomes able to make critical hits while teaching, which gives a big knowledge bonus to the students.


See also[]

  • Decks
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