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In Spellcaster University, your students will leave your university with a determined "Future", that will depend on the time spent in the classrooms of your school.

For example, your students could become Adventurers, or Librarians or simple Peasants, if they have not learnt enough !

Each student will leave with one amongst all possible futures, and each future can have an impact on your school :

  • Some futures will bring Mana, Gold and/or Cards
  • Some futures can have an impact on your Prestige
  • Some futures can influence the "traits" of future students or teachers that will join your school

Here is the list of possible futures (non complete : WIP) and their effects :

Future Instantaneous Prestige Variation Effect(s) Minimum Magic Levels Required Conditions/Traits
Abyssal Guardian Permanent 2 Increases the Beast Magic learning rate by 1.5%. Beast Magic 2

Portal Magic 2

Demonology 2

Adventurer 0 Gain 200 Gold Sum of all magic levels: 5 Order alignment: Chaotic
Alchemist 2 Receive three random components and 80 Alchemy Mana Potions 3

Enchantment 3

Runes 3

Altar Child 1 Receive 50 Gold Sacred Magic 1
Angel Permanent 2 All new students have a +2.5% chance of having the Chosen by the Light trait Sacred Magic 5 Moral alignment: Good
Animal Archivist Permanent 1 Increases the efficiency of runic scriptoriums by +1% Beast Magic 2

Runes 2

Antidote Master Permanent 1 Increases the efficiency of all potion rooms by +3% Herbalism 3

Druidism 3

Runes 3

Trait: Jack of all trades
Apothecary Permanent 1 Your students rest 0.75% faster Herbalism 3

Potions 3

Apprentice Healer Permanent Infirmaries are 0,5% more efficient Sacred Magic 2 Trait: Hypochondriac
Arcane Advisor Permanent 2 Earn 10 Arcana Mana for each interaction with the king Elementalism 5

Temporal Magic 4

Arcane Sculptor Permanent 1 All new students have a +0.5% chance of having the "Arcane Scholar" trait and -0.5% of having the "Down to Earth" trait. Enchantment 3

Elementalism 2

Archdruid Permanent 2 Increases theDruidism learning rate by 1.5% Druidism 5
Archmage Permanent 4 Increases mana gain by studying by 1% Level 4 in 4 different magic schools
Armorer Permanent 1 Increases the efficiency of hero chapels by 1% Heroism 2

Enchantment 1

Assassination 1

Assassin 1 Sets to 0 your lowest reputation stat and gives you 100 Gold. Assassination 4 Moral alignment: Evil
Barbarian Permanent 3 All new students have a +3% chance of having the Athletic trait Heroism 4

Assassination 4

Order alignment: Chaotic

Trait: Athletic

Barber 1 Receive 100 Light Mana and 100 Shadow Mana Assassination 1

Sacred Magic 1

Bat Breeder Permanent 1 Receive 6 Arcane Mana when you draw a Natural Magic Card Beast Magic 2

Elementalism 1


Trait: Vampire

Beast Binder Permanent 2 Earn 10 alchemy mana each time you interact with orcs Enchantment 4

Beast Magic 4

Blade Master Permanent 2 Increases the learning speed ofAssassination by 1.5% Assassination 3

Herbalism 2

Retribution 2

Blood Lord Permanent 3 Each season receive 5 Shadow Mana Potions 3

Demonology 3

Trait: Vampire
Bloodhound Permanent 2 Playing an artifact increases your relationship with the Inquisition by 1 Retribution 2

Beast Magic 2

Trait: Werewolf
Bodyguard Mage Permanent 2 All new students have a +4% chance of having the "Steadfast"trait Portal 3

Assassination 3

Potions 3

Bounty Hunter Permanent 1 All reputation gains with mercenaries increase by 2% Temporal Magic 2

Assassination 2

Caligrapher Permanent 1 All new students have a +0,5% chance of being more intelligent Runes 3

Herbalism 1

Carnivorous Plant Gardener 1 Receive a Mandragore Root card, 150 mana of shadow and 150 mana of nature Druidism 2

Assassination 2

Cartographer 1 Receive 100 mana of light and 100 mana of arcana Heroism 1

Portal Magic 1

Cemetery Guardian Permanent 1 Gain 10 gold each time you interact with the Lord of Evil Necromancy 2

Assassination 1

Trait: Vampire
Chaos Warlock Permanent 2 Increases the efficiency of demonic chambers by 2% Demonology 3

Portal Magic 3

Trait: Unbreakable

Trait: Ambitious

Chimera Creator Permanent 3 Increases the efficiency of Stables by 3% Beast Magic 4

Necromancy 2

Enchantment 4

Circus handler 1 Receive 100 mana of nature and 100 mana of arcana Beast Magic 1

Elementalism 1

Clock Winder 1 Receive 30 mana of arcana Temporal Magic 1
Clockmaker 0 Receive 100 arcana mana and 100 gold Temporal Magic 2
Conscript Mage Permanent 0 Increases all reputation gains with the King by 1% Heroism 1

Elementalism 1

Contract Killer Permanent 0 Earn 15 gold after each encounter with the Lord of Evil Potions 5

Assassination 3

Trait: Diligent
Corrupted Pyromancer Permanent 2 Increases the learning speed ofDemonology by 1%, and increases your reputation with the Lord of Evil by 15 Elementalism 4

Demonology 3

Craftsman Permanent 0 Increases enchanter's workshop efficiency by 0,5% Enchantment 2
Cultist 1 Each season earn 1 Arcana Mana per deep-one in school Sum of the magic levels: 14 Trait: Deep-one
Dark elf Permanent 2 The events bring you +10% of Shadow Mana Assassination 3

Necromancy 2

Demonology 1

Traits: Elf, Aggressive


Dead ! -1 No bonus
Death Master Permanent 1 Increases the efficiency of crypts by +3% Necromancy 4

Enchantment 4

Trait: Ambitious
Demon Permanent 2 All new students have +5% chance of having the Shadow Disciple trait Demonology 5

Elementalism 3

Demon Hunter Permanent 1 Increases the efficiency of truth chambers by +1% Retribution 2

Demonology 2

Divine Fertilizer assistant Permanent 1 The learning speed of all the magic of nature is increased by +0.5% Potions 2

Druidism 2

Sacred Magic 2

Dragon Rider 2 Receive a random dragon card Beast Magic 3

Heroism 3

Trait: Courageous
Dragon Slayer Permanent 2 Earn 10 light mana every time you interact with the inquisitors Retribution 4

Beast Magic 4

Draug Permanent 2 Receive 2 Alchemy Mana by playing a room card Runes 3

Necromancy 2

Trait: Courageous
Druid 1 Receive 500 Nature Mana Druidism 4


Moral alignment: Neutral
Drum Master 2 Receive 1 Drum of War card and 250 gold Druidism 3

Beast Magic 3

Trait: Half-orc
Elemental Summoner Permanent 1 YourElementalist dojos are 1% more efficient Portal Magic 3

Elementalist 3

Elementalist Permanent 1 Increases the learning speed ofElementalism by 1% Elementalism 4
Elf King Permanent 10 You gain +15% prestige from events. Druidism 5

Sacred Magic 4

Temporal Magic 4

Trait: Elf
Exorcist Permanent 2 Increases the learning speed ofSacred Magic andDemonology by 1.5% Retribution 5

Demonology 5

Trait: Bibliophobic
Famous Bard Permanent 2 Earn 5 Nature Mana and 5 gold each time you interact with the peasants Druidism 5

Portal Magic 3

Trait: Chatty

Fantastic Beast handler 1 Get two random animal cards Beast Magic 5

Runes 3

Fossil Hunter Permanent 1 Earn 10 gold after each encounter with Adventurer's Guild Temporal Magic 4

Beast Magic 3

Gardener 1 Receive 150 Nature Mana Druidism 2
Ghoul Permanent 0 Your new students have a 2% chance of losing the negative trait: Claustrophobic Necromancy 1

Herbalism 1

Gladiator Permanent 1 TheElementalists Dojos are 1.5% more effective Assassination 3

Elementalism 3

Golem Manufacturer 2 Receive an Unfinished Golem and 250 Gold Enchantment 4

Runes 1

Trait: Diligent

Grand Disciplinary Master Permanent 2 Earn 20 light mana each time you interact with the other head teacher Demonology 4

Sacred Magic 4

Traits: Steadfast, Well-behaved
Grandma Eater Permanent 0 The eficiency of your bright staff refectory increases by 1% Assassination 2 Traits: Werewolf, Bully
Grave Digger Permanent 0 When you draw a Shadow Card, receive 2 Light Mana Necromancy 1

Sacred Magic 1

Great Old One Permanent 3 Increases the efficiency of your observatories by 3% Temporal Magic 5

Runes 2

Retribution 2

Trait: Deepfolk

Great Priest Permanent 1 Increases the learning speed ofSacred Magic by 1% Sacred Magic 4
Guard Permanent Gain 5 Gold for every interaction with the King. Heroism 1

Sum of magic level: 10

Trait: Courageous
Guinea Pig Tamer Permanent 1 Increases the efficiency of pig chambers by 1%. Elementalism 2

Beast Magic 3

Trait: Courageous
Hallucinogenic Herb Planter -1 Earn 1000 Gold and 200 mana of nature Herbalism 3

Portal Magic 2

Trait: Comical

Herbalist Permanent 0 All your potions are 0.5% more efficient. Herbalism 2
Hero Permanent 1 Reduces all Prestige losses by 0,5% Heroism 2

Sum of all magic levels: 7

Moral alignment: Good

Imp Permanent 1 Reduces all costs of Shadow cards by 1 Assassination 1

Necromancy 1

Demonology 1

Alignment: Chaotic Evil

Infernal Summoner Permanent 1 Earn 10 mana shadows after each encounter with the Lord of Evil Demonology 4

Portal Magic 4

Ink Maker 1 Receive 100 mana of nature and 100 mana of alchemy Runes 1

Herbalism 1

Innkeeper Permanent 0 All characters eat 0,5% faster Beast Magic 1

Herbalism 1

Potions 1

Inquisition Apothecary 1 Earn 200 mana of light, 200 mana of nature and 15 reputation points with the Inquisition Herbalism 4

Retribution 3

Inquisition Blacksmith 2 Receive 1 random card between the reliquary, weapon rack, mysterious patterns, weapons and shield and trophy showcase Enchantment 3

Retribution 2

Inquisitor Permanent 1 Increases all reputation gains with the Inquisition by 1,5% Retribution 4

Order alignment: Lawful

Inventor Permanent 1 Reduces the cost of alchemical magic cards by 5 Temporal Magic 2

Druidism 1

Sacred Magic 1

Karmic Healer Permanent 1 Infirmaries are 1% more efficient Enchantment 2

Potions 2

Trait: Hypochondriac

Kraken breeder Permanent 2 All new teachers have a +3% chance of having the "ex-adventurer" trait Retribution 4

Beast Magic 2

Trait: Deepfolk
Librarian Permanent 1 All new students have + 1 % chance of having Hard worker trait Sum of all magic levels: 9

Trait: Worker

Lich Permanent 2 Increases the learning speed ofNecromancy by 1,5% Necromancy 5

Moral alignment: Evil

Lord of Demonic Planes Permanent 1 Reputation gains with the Lord of Evil are 2.5% more effective Demonology 1

Portal Magic 3

Necromancy 1

Magic Club Manufacturer Permanent 0 Events bring you +10% gold. Heroism 1

Elementalism 1

Enchantment 1

Trait: Half-orc

Magic Historian Permanent 2 The progress of evil lowered by 1% Runes 4

Temporal Magic 4

Magic Teacher Permanent 1 All new teachers have + 1 % chance of being better pedagogues Sum of all magic levels: 12 Trait: Unbreakable
Magician Prince Permanent 1 Receive 1 Light Mana each season for each elf in the school Sum of all magic levels: 14 Trait: Elf
Main Career Counselor Permanent 2 Receive 15 Light Mana each time you interact with the delegate. Sacred Magic 5

Retribution 4

Marine Monster Hunter Permanent 2 Events bring you +10% more Arcane Mana Elementalism 4

Assassination 3

Traits: Deepfolk, Steadfast, Courageous
Master Assassin 2 Reset all your negative reputations to 0 and gain 200 Gold Assassination 5

Moral alignment: Evil

Master Brewer 2 Receive 2 Alcohol Cards Potions 4

Herbalism 2

Master Confectioner Permanent 2 All new students have a +3% chance of having the "gourmet trait" Potions 2

Enchantment 1

Traits: Elf, Gourmet
Metamorph Permanent 1 Each season, receive 2 nature mana Runes 3

Beast Magic 3

Midwife Permanent 0 Groups of new students are on average + 3% more numerous Herbalism 2

Sacred Magic 1

Minion 1 Receive 150 Shadow Mana Necromancy 2

Order alignment: Lawful

Trait: Goth

Minstrel 5 No bonus. Temporal Magic 2

Trait: Popular

Monk / Nun Permanent 1 Increases the Heroism learning rate by 1.5%. Heroism 3

Elementalism 2

Herbalism 2

Monster Hunter Permanent 2 All new teachers have +8% chance of having the Unshakeable trait Assassination 4

Beast Magic 4 Potions 3

Modifiers:

Steadfast, Aggressive

Myrrh Manufacturer Permanent 1 Cloisters are 1% more efficient Sacred Magic 2

Herbalism 2

Naturalist Permanent 1 Reduces the cost of nature cards by 3. Herbalism 3

Elementalism 2

Traits: Ambitious, Unbreakable
Nature Priest Permanent 1 Increases the Herbalism learning rate by 1% Sacred Magic 2

Herbalism 3

Necromancer 1 Receive 500 Shadow Mana Necromancy 4

Moral alignment: Evil

Old one Permanent 2 All new students have a 2% chance of having the Scholar trait Temporal Magic 5 Trait: Deepfolk, Well-behaved
Pack leader Permanent 1 Each season earn 1 Nature Mana per werewolf in the school. Sum of the magic levels: 14

Trait: Werewolf

Paladin Permanent 1 Increases all Prestige earnings by 0,5% Sacred Magic 2

Heroism: 4

Retribution 2

Order alignment: Lawful

Moral alignment: Good

Peasant -1 Relations with peasants increase by 5 No conditions

No modifiers

Perfumer 1 Receive 100 mana of alchemy and 100 mana of arcana Elementalism 1

Potions 1

Pet Demon Breeder Permanent 1 Increases the learning rate of all Shadow Magic by +0.5% Enchantment 2

Demonology 2

Beast Magic 2

Plague Druid 2 When you draw in the shadow deck, receive 6 mana of nature Druidism 5

Necromancy 4

Planes shifter Permanent 2 Students learn the arcana magic 1% faster Enchantment 3

Portal Magic 3

Retribution 3

Plane Walker Permanent 2 Increases the efficiency of interdimensional rooms by 1,5% Portal Magic 5
Portal Master Permanent 1 Increases the learning speed of Portal Magic by 1% Portal Magic 4
Potion Master Permanent 1 Increases the learning speed of Potions by 1% Potions 4
Priest 0 Receive 150 Light Mana Sacred Magic 3
Prince Charming Permanent 1 Increases Heroes' Chapel efficiency by 1% Heroism 4

Enchantment 3

Moral alignment: Good
Protectiveive Spirit 1 Receive 100 mana of light and 100 mana of nature Retribution 1

Druidism 1

Psionic Permanent 3 Reduces the cost of all cards by 5 Temporal Magic 5

Portal Magic 5

Enchantment 5

Puppet Master 1 Receive 100 mana of alchemy and 100 mana of shadow Enchantment 1

Necromancy 1

Pyrotechnist Permanent 2 Increases the efficiency of potions by 4%. Elementalism 3

Potions 4

Ranger 0 Receive 30 mana of nature and 20 gold Beast Magic 1
Ritual Master 1 Receive 50 mana of nature Druidism 1
Ritual Priest 1 Receive 100 mana of nature and 100 mana of shadow Herbalism 1

Demonology 1

Royal Guard Permanent 2 Gain 10 gold for every interaction with the King. Sum of magic levels: 17

Heroism: 2

Trait: Courageous
Royal Taster 1 Receive 100 mana of light and 100 mana of alchemy Heroism 1

Potions 1

Rune Master Permanent 1 Increases the learning speed ofRunes by 1% Runes 4
Runemancer Permanent 2 During events, increases alchemy mana gains by 10% Portal magic 1

Runes 5

Retribution 1

Sandman Permanent 1 Dormitories are 0.5% more efficient Enchantment 2

Herbalism 2

Trait : Chatty

Scholar Permanent 1 All new students have a + 2% chance of having Wise trait Sum of the magic levels: 14

Trait: Worker

Serial Killer -1 No bonus Assassination 2

Trait: Aggressive

Shadow Agent Permanent 2 All new students have +2% chance of having the Beautiful trait Portal Magic 4

Temporal Magic 3

Trait: Vampire


Shadow Binder Permanent 1 All new students have a +1% chance to get the brave trait and -1% chance to get the claustrophobic trait Potions 2

Necromancy 2

Retribution 2

Shaman Permanent 1 Your new students have a 4% chance of losing this trait: Allergic to pollens Druidism 3

Elementalism 2

Shapeshifter 1 Earn 200 mana of nature and improve the learning speed of Druidism by 0,5% Druidism 3

Beast Magic 2

Trait: Ugly

Shepherd 0 Receive 100 Nature Mana and 100 Gold Beast Magic 2
Shinobi Permanent 1 Assassin arenas are 1% more efficient Runes 2

Assassination 2

Trait: Orphan

Sigils Master Permanent 2 Students learn alchemical magic 1% faster Heroism 3

Demonology 3

Runes 3

Trait: Diligent

Smuggler 1 Receive 100 Shadow mana and 100 Arcane Mana Demonology 1

Portal 1

Spirit Speaker Permanent 4 Increase the efficiency of your career counselors by 5% Necromancy 5

Herbalism 2

Elementalism 2

Trait: Half-Orc
Spirit Summoner Permanent 2 The learning speed of all light magic is increased by +1% Elementalism 3

Necromancy 3

Heroism 3

Squire 1 Receive 30 light mana and 20 Gold Heroism 1
Stargate manufacturer Permanent 2 Each season receive 10 arcana mana Portal Magic 5

Runes 5

Stonecutter 1 Receive 30 mana of alchemy and 20 gold Runes 1
Sylvan Protector Permanent 2 Increases Natural Mana gains by 15% during events Potions 4

Assassination 3

Druidism 1

Sylvan sentinel 2 Draw a dolmen card Heroism 4 Trait:Elf
Templar Permanent 2 Reduces all loss of Life by 1% Sacred Magic 4

Elementalism 2

Heroism 4

Moral alignment: Good

Order alignment: Lawful

Thaumaturge Permanent 3 Your new students come with some limited knowledge of magic 1 in all magics

Trait: Jack-Of-All-Trades

Time Emissary Permanent 1 Time rooms are 1% more efficient Temporal Magic 2

Heroism 2

Time Monk 1 Receive 2 Arcana Mana by playing a room card Temporal Magic 3

Sacred Magic 2

Time Traveler Permanent 1 Increases the learning speed ofTemporal Magic by 1% Temporal Magic 4

Order alignment: Chaotic

Time Warrior Permanent 1 Each season, receive 2 arcana mana Temporal Magic 4

Heroism 2

Treant 1 Receive a card Fir Ent as well as 250 Nature Mana Druidism 4

Herbalism 3

Trait: Steadfast

Ulfhednar Permanent 2 When you draw an Alchemy card, receive 10 gold Runes 3

Heroism 1

Trait: Werewolf


Undead Slayer Permanent 1 All new students have a +1% chance to get the resilient trait Retribution 2

Necromancy 2

Trait: Aggressive

Undertaker 1 Receive 50 Mana of shadow Necromancy 1
Unicorn Handler Permanent 1 The dolmens room is 0,5% more efficient Druidism 2

Beast Magic 2

Vampire Count Permanent 1 Receive 1 Shadow Mana each season. Sum of all magic levels: 14

Trait: Vampire

Vigilante Permanent 1 Increases the efficiency of righteous cloisers by 1%. Retribution 3

Heroism 2

Moral alignment: Good
Village Guardian 1 Receive 50 mana of light Retribution 1
Village Mage 0 Receive 15 Mana of each magic school Sum of the magic levels: 2
War Leader Permanent 1 Each season earn 1 Alchemy Mana per half-orc in the school. Sum of all magic levels: 14

Trait: Half-Orc

War tattoo artist Permanent 2 Improves your relationship with orcs by 2% Runes 4

Demonology 1

Trait: Half-Orc
Warlock Permanent 1 Increases the learning speed ofDemonology by 1% Demonology 4

Trait: Bully

Moral alignment: Evil

Werewolf Permanent 1 All new students have a +2% chance of having the Short Sleeper Beast Magic 4

Assassination 1

Wild lord Permanent 2 Your relations with Adventurer's Guild and the Paesants increase 1.5% faster Beast Magic 4

Herbalism 4

Trait: Werewolf


Witch Hunter 2 Increases your reputation with the king, the inquisition and the peasants by 15 Elementalism 3

Retribution 5


Wizard Apprentice 1 Receive 50 Alchemy mana Enchantment 1
Worm Summoner Permanent 0 Increases greenhouses efficiency by 1,5% Necromancy 2

Portal Magic 1

Herbalism 1

Youth Elixir Merchant 1 Receive a philosopher's stone and a random potion card Potions 2

Temporal Magic 2

Zombie Permanent 0 Reduces staff salary cost by 1 %. Necromancy 2 Trait: Amorphous

Trait: Slow

Enchanter Permanent 3 Grants 400 Alchemy Mana and improves the Alchemy learning rate by 1% Enchantment 5

Heroism 2

Elementalism 1

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