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In Spellcaster University, your students will leave your university with a determined "Future", that will depend on the time spent in the classrooms of your school.

For example, your students could become Adventurers, or Librarians or simple Peasants, if they have not learnt enough !

Each student will leave with one amongst all possible futures, and each future can have an impact on your school :

  • Some futures will bring Mana, Gold and/or Cards
  • Some futures can have an impact on your Prestige
  • Some futures can influence the "traits" of future students or teachers that will join your school

Here is the list of possible futures (non complete : WIP) and their effects :

Future Prestige Variation Effect(s) Minimum Magic Levels Required Conditions/Traits
Adventurer 0 Gain 200 Gold Sum of all magic levels: 5 Moral alignment: Chaotic
Alchemist 2 Receive three random components and 80 Alchemy Mana Potions 3

Enchantment 3

Runes 3

Altar Child Receive 50 Gold Sacred Magic 1
Angel 2 All new students have a +2.5% chance of having the Chosen by the Light trait Sacred Magic 5 Moral alignment: Good
Animal Archivist 1 Increases the efficiency of runic scriptoriums by +1% Beast Magic 2

Runes 2

Antidote Master 1 Increases the efficiency of all potion rooms by +3% Herbalism 3

Druidism 3

Runes 3

Apothecary 1 Your students rest 0.75% faster Herbalism 3

Potions 3

Arcane Advisor 2 Earn 10 Arcana Mana for each interaction with the king Elementalism 5

Temporal Magic 4

Arcane Sculptor 1 All new students have a +0.5% chance of having the "Arcane Scholar" trait and -0.5% of having the "Down to Earth" trait. Elementalism 3

Portal Magic 2

Archidruid 2 Increases theDruidism learning rate by 1.5% Druidism 5
Archimage 4 Increases mana gain by studying by 1% Level 4 in 4 different magic schools
Armourer 1 Increases the efficiency of hero chapels by 1% Heroism 2

Enchantment 1

Assassination 1

Assassin 1 Sets to 0 your lowest reputation stat and gives you 100 Gold. Assassination 4 Moral alignment: Evil
Barbarian 3 All new students have a +3% chance of having the Athletic trait Heroism 4

Assassination 4

Moral alignment: Chaotic

Trait: Athletic

Barber 1 Receive 100 Light Mana and 100 Shadow Mana Assassination 1

Sacred Magic 1

Bat Breeder 1 Receive 6 Arcane Mana when you draw a Natural Magic Card Beast Magic 2

Elementalism 1


Trait: Vampire

Beast Binder 2 Earn 10 alchemy mana each time you interact with orcs Enchantment 4

Beast Magic 4

Blade Master 2 Increases the learning speed ofAssassination by 1.5% Assassination 3

Herbalism 2

Retribution 2

Blood Lord 3 Each season receive 5 Shadow Mana Potions 3

Demonology 3

Trait: Vampire
Bloodhound 2 Playing an artifact increases your relationship with the Inquisition by 1 Retribution 2

Beast Magic 2

Trait: Werewolf
Bodyguard Mage 2 All new students have a +4% chance of having the "Steadfast"trait Portal 3

Assassination 3

Potions 3

Bounty Hunter 1 All reputation gains with mercenaries increase by 2% Temporal Magic 2

Assassination 2

Caligraph 1 All new students have a +0,5% chance of being more intelligent Runes 3

Herbalism 1

Carnivorous Plant Cultivator 1 Receive a Mandragore Root card, 150 mana of shadow and 150 mana of nature Druidism 2

Assassination 2

Cartographer 1 Receive 100 mana of light and 100 mana of arcana Heroism 1

Portal Magic 1

Cemetery Guardian 1 Gain 10 gold each time you interact with the Lord of Evil Necromancy 2

Assassination 1

Trait: Vampire
Chimera Creator 3 Increases the efficiency of Stables by 3% Beast Magic 4

Necromancy 2

Enchantment 4

Circus handler 1 Receive 100 mana of nature and 100 mana of arcana Beast Magic 1

Elementalism 1

Clock Winder 1 Receive 30 mana of arcana Temporal Magic 1
Clockmaker 0 Receive 100 arcana mana and 100 gold Temporal Magic 2
Conscript Mage 0 Increases all reputation gains with the King by 1% Heroism 1

Elementalism 1

Contract Killer 0 Earn 15 gold after each encounter with the Lord of Evil Potions 5

Assassination 3

Trait: Diligent
Corrupted Pyromancer 2 Increases the learning speed ofDemonology by 1%, and increases your reputation with the Lord of Evil by 15 Elementalism 4

Demonology 3

Craftsman 0 Increases enchanter's workshop efficiency by 0,5% Enchantment 2
Cultist 1 Each season earn 1 Arcana Mana per deep-one in school Sum of the magic levels: 14 Trait: Deep-one
Dark elf 2 The events bring you +10% of Shadow Mana Assassination 3

Necromancy 2

Demonology 1

Trait: Elf


Dead ! -1 No bonus
Death Master 1 Increases the efficiency of crypts by +3% Necromancy 4

Enchantment 4

Modified by: Ambitious (Increased chance? Or required?)
Demon 2 All new students have +5% chance of having the Shadow Disciple trait Demonology 5

Elementalism 3

Demon Hunter 1 Increases the efficiency of truth chambers by +1% Retribution 2

Demonology 2

Divine Fertilizer assistant 1 The learning speed of all the magic of nature is increased by +0.5% Potions 2

Druidism 2

Sacred Magic 2

Dragon Rider 2 Receive a random dragon card Beast Magic 3

Heroism 3

Trait : Brave
Dragon Slayer 2 Earn 10 light mana every time you interact with the inquisitors Retribution 4

Beast Magic 4

Druid 1 Receive 500 Nature Mana Druidism 4


Moral alignment: Neutral
Drum Master 2 Receive 1 Drum of War card and 250 gold Druidism 3

Beast Magic 3

Trait: Half-orc
Elemental Summoner 1 YourElementalist dojos are 1% more efficient Portal Magic 3

Elementalist 3

Elementalist 1 Increases the learning speed ofElementalism by 1% Elementalism 4
Elf King 10 You gain +15% prestige from events. Druidism 5

Sacred Magic 4

Temporal Magic 4

Trait: Elf
Exorcist 2 Increases the learning speed ofSacred Magic andDemonology by 1.5% Retribution 5

Demonology 5

Has the trait: Bibliophobic
Famous Bard 2 Earn 5 Nature Mana and 5 gold each time you interact with the peasants Druidism 5

Portal Magic 3

Trait: Chatty

Fantastic Beast handler 1 Get two random animal cards Beast Magic 5

Runes 3

Fossil Hunter 1 Earn 10 gold after each encounter with Adventurer's Guild Temporal Magic 4

Beast Magic 3

Gardener 1 Receive 150 Nature Mana Druidism 2
Ghoul 0 Your new students have a 2% chance of losing the negative trait: Claustrophobic Necromancy 1

Enchantment 1

Gladiator 1 TheElementalists Dojos are 1.5% more effective Assassination 3

Elementalism 3

Golem Manufacturer 2 Receive an Unfinished Golem and 250 Gold Enchantment 4

Runes 1

Trait: Diligent

Grand Disciplinary Master 2 Earn 20 light mana each time you interact with the other head teacher Demonology 4

Sacred Magic 4

Has the trait : Unshakeable

Trait: Wise

Grandma Eater 0 The eficiency of your bright staff refectory increases by 1% Assassination 2 Traits: Werewolf, Bully
Grave Digger 0 When you draw a Shadow Card, receive 2 Light Mana Necromancy 1

Sacred Magic 1

Great Old One 3 Increases the efficiency of your observatories by 3% Temporal Magic 5

Runes 2

Retribution 2

Trait: Deeepfolk

Great Priest 1 Increases the learning speed ofSacred Magic by 1% Sacred Magic 4
Hallucinogenic Herb Planter -1 Earn 1000 Gold and 200 mana of nature Herbalism 3

Portal Magic 2

Trait: Comic

Hero 1 Reduces all Prestige losses by 0,5% Heroism 2

Sum of all magic levels: 7

Moral alignment: Good

Imp 1 Reduces all costs of Shadow cards by 1 Assassination 1

Necromancy 1

Demonology 1

Order alignment required: Chaotic

Moral alignment: Evil

Infernal Summoner 1 Earn 10 mana shadows after each encounter with the Lord of Evil Demonology 4

Portal Magic 4

Ink Maker 1 Receive 100 mana of nature and 100 mana of alchemy Runes 1

Herbalism 1

Innkeeper 0 All characters eat 0,5% faster Beast Magic 1

Herbalism 1

Potions 1

Inquisition Apothecary 1 Earn 200 mana of light, 200 mana of nature and 15 reputation points with the Inquisition Herbalism 4

Retribution 3

Inquisition Blacksmith 2 Receive 1 random card between the reliquary, weapon rack, mysterious patterns, weapons and shield and trophy showcase Enchantment 3

Retribution 2

Inquisitor 1 Increases all reputation gains with the Inquisition by 1,5% Retribution 4

Order alignment required: Lawful

Inventor 1 Reduces the cost of alchemical magic cards by 5 Temporal Magic 2

Druidism 1

Sacred Magic 1

Karmic Healer 1 Infirmaries are 1% more efficient Enchantment 2

Potions 2

Trait: Hypocondriac

Kraken breeder 2 All new teachers have a +3% chance of having the "ex-adventurer" trait Retribution 4

Beast Magic 2

Trait: Deeepfolk
Librarian 1 All new students have + 1 % chance of having Hard worker trait Sum of all magic levels: 9

Trait: Hard worker

Lich 2 Increases the learning speed ofNecromancy by 1,5% Necromancy 5

Moral alignment: Evil

Lord of Demonic Planes 1 Reputation gains with the Lord of Evil are 2.5% more effective Demonology 1

Portal Magic 3

Necromancy 1

Magic Club Manufacturer 0 Events bring you +10% gold. Heroism 1

Elementalism 1

Enchantment 1

Trait: Half-orc

Magic Historian 2 The progress of evil lowered by 1% Runes 4

Temporal Magic 4

Magic Teacher 1 All new teachers have + 1 % chance of being better pedagogues Sum of all magic levels: 12 Trait: Resilient
Magician Prince 1 Receive 1 Light Mana each season for each elf in the school Sum of all magic levels: 14 Trait: Elf
Main Career Counselor 2 Receive 15 Light Mana each time you interact with the delegate. Sacred Magic 5

Retribution 4

Marine Monster Hunter 2 Events bring you +10% more Arcane Mana Elementalism 4

Assassination 3

Has trait Deepfolk
Master Assassin 2 Reset all your negative reputations to 0 and gain 200 Gold Assassination 5

Moral alignment: Evil

Master Brewer 2 Receive 2 Alcohol Cards Potions 4

Herbalism 2

Master Confectioner 2 All new students have a +3% chance of having the "gourmet trait" Potions 2

Enchantment 1

Trait: Elf

Trait: Gourmet

Metamorph 1 Each season, receive 2 nature mana Runes 3

Beast Magic 3

Midwife 0 Groups of new students are on average + 3% more numerous Herbalism 2

Sacred Magic 1

Minion 1 Receive 150 Shadow Mana Necromancy 2

Order alignment required: Lawful

Trait: Gothic

Minstrel 5 No bonus. Temporal Magic 2

Trait: Popular

Myrrh Manufacturer 1 Cloisters are 1% more efficient Sacred Magic 2

Herbalism 2

Necromancer 1 Receive 500 Shadow Mana Necromancy 4

Moral alignment: Evil

Old one 2 All new students have a 2% chance of having the Scholar trait Temporal Magic 5 Trait: Deep one
Pack leader 1 Each season earn 1 Nature Mana per werewolf in the school. Sum of the magic levels: 14

Trait: Werewolf

Paladin 1 Increases all Prestige earnings by 0,5% Sacred Magic 2

Heroism: 4

Retribution 2

Order alignment required: Lawful

Moral alignment: Good

Peasant -1 Relations with peasants increase by 5 No conditions

No modifiers

Perfumer 1 Receive 100 mana of alchemy and 100 mana of arcana Elementalism 1

Potions 1

Pet Demon Breeder 1 Increases the learning rate of all Shadow Magic by +0.5% Enchantment 2

Demonology 2

Beast Magic 2

Plague Druid 2 When you draw in the shadow deck, receive 6 mana of nature Druidism 5

Necromancy 4

Planes shifter 2 Students learn the arcana magic 1% faster Enchantment 3

Portal Magic 3

Retribution 3

Planeswalker 2 Increases the efficiency of interdimensional rooms by 1,5% Portal Magic 5
Portal Master 1 Increases the learning speed of Portal Magic by 1% Portal Magic 4
Potion Master 1 Increases the learning speed of Potions by 1% Potions 4
Priest 0 Receive 150 Light Mana Sacred Magic 3
Prince Charming 1 Increases Heroes' Chapel efficiency by 1% Heroism 4

Enchantment 3

Moral alignment: Good
Protectiveive Spirit 1 Receive 100 mana of light and 100 mana of nature Retribution 1

Druidism 1

Psionic 3 Reduces the cost of all cards by 5 Temporal Magic 5

Portal Magic 5

Enchantment 5

Puppet Master 1 Receive 100 mana of alchemy and 100 mana of shadow Enchantment 1

Necromancy 1

Ranger 0 Receive 30 mana of nature and 20 gold Beast Magic 1
Ritual Master 1 Receive 50 mana of nature Druidism 1
Ritual Priest 1 Receive 100 mana of nature and 100 mana of shadow Herbalism 1

Demonology 1

Royal Taster 1 Receive 100 mana of light and 100 mana of alchemy Heroism 1

Potions 1

Rune Master 1 Increases the learning speed ofRunes by 1% Runes 4
Runemancer 2 During events, increases alchemy mana gains by 10% Portal magic 1

Runes 5

Retribution 1

Sandman 1 Dormitories are 0.5% more efficient Enchantment 2

Herbalism 2

Has the trait : Chatty

Scholar 1 All new students have a + 2% chance of having Wise trait Sum of the magic levels: 14

Trait: Hard worker

Serial Killer -1 No bonus Assassination 2

Trait: Aggressive

Shadow Agent 2 All new students have +2% chance of having the Beautiful trait Portal Magic 4

Temporal Magic 3

Trait: Vampire


Shadow Binder 1 All new students have a +1% chance to get the brave trait and -1% chance to get the claustrophobic trait Potions 2

Necromancy 2

Retribution 2

Shaman 1 Your new students have a 4% chance of losing this trait: Allergic to pollens Druidism 3

Elementalism 2

Shapeshifter 1 Earn 200 mana of nature and improve the learning speed of Druidism by 0,5% Druidism 3

Beast Magic 2

Trait: Ugly

Shepherd 0 Receive 100 Nature Mana and 100 Gold Beast Magic 2
Shinobi 1 Assassin arenas are 1% more efficient Runes 2

Assassination 2

Trait: Orphan

Sigils Master 2 Students learn alchemical magic 1% faster Heroism 3

Demonology 3

Runes 3

Trait: Diligent

Smuggler 1 Receive 100 Shadow mana and 100 Arcane Mana Demonology 1

Portal 1

Spirit Speaker 4 Increase the efficiency of your career counselors by 5% Necromancy 5

Herbalism 2

Elementalism 2

Trait:Half-Orc
Spirit Summoner 2 The learning speed of all light magic is increased by +1% Elementalism 3

Necromancy 3

Heroism 3

Squire 1 Receive 30 light mana and 20 Gold Heroism 1
Stargate manufacturer 2 Each season receive 10 arcana mana Portal Magic 5

Runes 5

Stonecutter 1 Receive 30 mana of alchemy and 20 gold Runes 1
Sylvan Protector 2 Increases Natural Mana gains by 15% during events Potions 4

Assassination 3

Druidism 1

Sylvan sentinel 2 Draw a dolmen card Heroism 4 Trait:Elf
Templar 2 Reduces all loss of Life by 1% Sacred Magic 4

Elementalism 2

Heroism 4

Moral alignment: Good

Order alignment required: Lawful

Thaumaturge 3 Your new students come with some limited knowledge of magic 1 in all magics

Trait: Generalist

Time Emissary 1 Time rooms are 1% more efficient Temporal Magic 2

Heroism 2

Time Monk 1 Receive 2 Arcana Mana by playing a room card Temporal Magic 3

Sacred Magic 2

Time Traveler 1 Increases the learning speed ofTemporal Magic by 1% Temporal Magic 4

Order alignment required: Chaotic

Time Warrior 1 Each season, receive 2 arcana mana Temporal Magic 4

Heroism 2

Treant 1 Receive a card Fir Ent as well as 250 Nature Mana Druidism 4

Herbalism 3

Trait: Unshakeable

Ulfhednar 2 When you draw an Alchemy card, receive 10 gold Runes 3

Heroism 1

Trait: Werewolf


Undead Slayer 1 All new students have a +1% chance to get the resilient trait Retribution 2

Necromancy 2

Trait: Very aggressive

Undertaker 1 Receive 50 Mana of shadow Necromancy 1
Unicorn Trainer 1 The dolmens room is 0,5% more efficient Druidism 2

Beast Magic 2

Vampire Count 1 Each season earn 1 Shadow Mana per vampire in the school. Sum of all magic levels: 14

Trait: Vampire

Vigilante 1 Increases the efficiency of righteous cloisers by 1%. Retribution 3

Heroism 2

Moral alignment: Good
Village Guardian 1 Receive 50 mana of light Retribution 1
Village Mage 0 Receive 15 Mana of each magic school Sum of the magic levels: 2
Warlord 1 Each season earn 1 Alchemy Mana per half-orc in the school. Sum of all magic levels: 14

Trait: Half-Orc

War tattoo artist 2 Improves your relationship with orcs by 2% Runes 4

Demonology 1

Trait: Half-Orc
Warlock 1 Increases the learning speed ofDemonology by 1% Demonology 4

Trait: Bully

Moral alignment: Evil

Werewolf 1 All new students have a +2% chance of having the Short Sleeper Beast Magic 4

Assassination 1

Wild lord 2 Your relations with Adventurer's Guild and the Paesants increase 1.5% faster Beast Magic 4

Herbalism 4

Trait: Werewolf


Witch Hunter 2 Increases your reputation with the king, the inquisition and the peasants by 15 Elementalism 3

Retribution 5


Wizard Apprentice 1 Receive 50 Alchemy mana Enchantment 1
Worm Summoner 0 Increases greenhouses efficiency by 1,5% Necromancy 2

Portal Magic 1

Herbalism 1

Youth Elixir Merchant 1 Receive a philosopher's stone and a random potion card Potions 2

Temporal Magic 2

Zombie 0 Reduces staff salary cost by 1 %. Necromancy 2 Trait: Amorphous
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